

The bedrock layer at y0 below saved chunks will be replaced with Deepslate and feature new cave generation underneath.See our World Upgrading FAQ for more details Players can now update existing worlds to include the new overworld height dimensions and world generation features.Overworld height and depth for new and existing worlds has been extended to 圓20 and y-64, opening up more space to explore and build in.Of course, if you'd like to read though all of the new features, the changelog is below. Best of all, the terrain is no longer tied to its biomes, which means you may just find a desert on top of a hilltop.

There's new cave generation, too, with Noise caves generating as three separate options, Cheese Caves (wide), Spaghetti Caves (long tunnel-filled), and Noodle Caves (narrow and winding). Of course, there has to be something to explore, so 3D biomes are now a thing where the game can finally generate biomes underneath other biomes (you know, like a deep cave underneath a mountain). This means the game now offers extra height and depth in its auto-generated worlds, providing players with more to explore. It's a cinematic that illustrates the game now offers updated caves and cliffs, fairly self-explanatory. Above, you can watch the fresh new trailer for The Caves & Cliffs: Part II update.
